![]() While the geometry may look simple, and include some authentic-looking perspective issues on diagonal features, the use of vivid and contrasting colours ensures every scene catches the eye. If you’re observant, you’ll also spot the telltale markers indicating the many secret areas. The pixel art is clearly inspired by the 16-bit era and while it may look incredibly detailed, enemies, deadly projectiles, and other hazards stand out. Thankfully, for a game so dependent on visual cues, the presentation is fantastic and intelligently designed. ![]() You’ll never encounter any more than basic symbols to direct you through the world, identify upgrade shops, or hint at secret areas. Confusing cutscenes, static images and environment details all hint at what has happened. Many aspects of the story, and indeed some game mechanics, remain cryptic from beginning to end. Waking from a fever-dream, and clearly infected with whatever corruption is affecting the world, you stumble off into the unknown, following a spectral canine that would not look out of place in Egyptian hieroglyphics. The visuals, music, and atmosphere impress from the opening moments and they only get better.Īfter a spectacular, yet disjointed opening cutscene, you take control of the titular Drifter. I missed it when it launched on console, but finally picked it up in the recent sales and it could be my favourite “indie” title of the year so far. Best described as a hack-and-slash platformer with RPG-ish elements, responsive controls coupled with precision platforming and tough combat are the order of the day in Hyper Light Drifter, backed up by fantastic retro presentation. ![]() ![]() Sadly, the Wii U and Vita ports have since been cancelled, which is a shame as it would have been a great fit for the Vita. It's a great opportunity to highlight an IP that's about to get sequel, discuss the origins of an upcoming remake/remaster, or simply praise a game we regret ignoring for so longįirst released on PC back in March, Hyper Light Drifter has since come to both current-gen consoles, with local co-op introduced by patch. Beating the Backlog is the feature we've dedicated to highlighting the games we've had lingering in our libraries for ages, and never got around to reviewing timeously or discussing at launch. ![]()
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