![]() ![]() There are rooms and a basement connected to hallway, and at times you head to the upper floor as well, but the house is, by design, limited in size and scope. The design o the house will be familiar to anyone who’s played P.T., from the L-shaped main hallway to the balcony on the upper floor that looks down on the house’s entrance. He’s now trying to contact his dead mother through an Ouija board, which, in terms of the game’s structure, materializes as you walking through his house across a bunch of different loops, each ending with finding another piece of the Ouija board, and each beginning at the beginning of the same corridor. You play as Mark, a man whose mother was supposedly murdered by his father and thrown into a well. "The similarities between the two are so blatant and so numerous that Evil Inside can feel like not just something that’s hugely influenced by P.T., but something that’s straight up ripping it off."īeing a carbon copy of P.T. would have been acceptable if Evil Inside was good at its job – P.T. is an excellent horror experience, after all – but this is a poorly made game that fails at most of what it tries to do. Hell, even its name is basically just another way of saying “Resident Evil” or “ The Evil Within“. From its narrative premise to the imagery it uses to try and scare players, from its looping claustrophobic hallway setting to even the design of the hallway, Evil Inside suffers from a crippling lack of originality. ![]() The similarities between the two are so blatant and so numerous that Evil Inside can feel like not just something that’s hugely influenced by P.T., but something that’s straight up ripping it off. To put it bluntly, this is a poorly made replica of P.T. that borrows from Hideo Kojima’s seminal horror demo liberally, but fails to do anything nearly as well as it needed to. Unfortunately, JanduSoft’s first person psychological horror game Evil Inside is one of those examples that can and should be criticized for lifting things straight out of better games. ![]() Everything’s been done before, and so what audiences expect isn’t something that’s completely new, but something that builds on things that have been done before, implements existing ideas in new ways, and puts its own unique twist on them. In games, like in any entertainment medium, it’s impossible to do something that is wholly, entirely original. Of course, as soon as we heard anything concrete about the game coming to the Switch, we’ll be sure to update this post and let you know.įor more on The Evil Within 2, be sure to check out our wiki.The criticism that a game is too similar to something that came out before it can often fall flat. Though this is by no means confirmation that The Evil Within 2 will ever see the light of day on the Nintendo Switch, it’s a promising sign for those hoping to get spooked on the go. I’d like to try it if I had the chance,” Mikami said. “I think a Switch version would be interesting. In an interview with Gamespot, the game’s producer, Shinji Mikami, voiced his hope that the title could hit the Nintendo Switch. While we certainly enjoyed it enough, some players may be holding off on picking it up in the hopes that it might come to the Nintendo Switch, following the footsteps of many other third-party titles in recent months.įortunately, there is some good news regarding The Evil Within 2 on the Nintendo Switch. The Evil Within 2 finally graced the Xbox One, PS4, and PC on Friday the 13th, bringing terrifying creatures and twisted worlds to players’ screens on the typically spooky day. ![]()
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